"At this point in the project we have Super Mario Brothers 1 running mostly on native code, although not very highly optimized. We've learned that static compilation, while possible, is rendered pointless by some of the inherent challenges that emulating a system presents."
and...
"These issues must be resolved if we want a playable game. Sadly, the solution marks the final nail in the coffin of the integrity of this project."
I only wish that this JIT compiler was for cc65 so that it produced faster 6502 code. Anyone know of any efforts to do that - my Oric Atmos sessions would definitely benefit!
Dealing with self-modifying code must be one of the hardest tricks to pull off. Saw a notice in TODO about memory leaks, I guess that means there is actually some support for this? Even with leaks that sounds quite impressive.