What you are engaging into (and in pretty much every single message I've seen you post on the subject of DRM) is shifting the burden of proof. This is the same kind of argument we get from creationists or people who want the world to conform to a mental model they have ("The Earth is 4.7 billion years" "How do you know, were you there?").
Strong correlations have been observed between the presence of DRM and strong sales (for games that are worth it). The most obvious examples of this phenomenon would be World of Warcraft, Sim City 5 and Diablo. These games are very close to being impossible to pirate, are extremely high quality and have sold millions of copies.
All you have against the claim that DRM for good games seems to help sales is requesting certainty, but you're the one making the claim that DRM hurts sales, so the burden of proof is on you. I know you really, really want it to be the case, but so far, you've offered very little convincing evidence (not even circumstantial).
I dislike DRM and as a regular buyer of games, it's often been more of a pain than anything else, but I'm also a software engineer and I can't help but acknowledge that it works with sales.
The burden of proof is on those who introduce the preemptive policing. It's their idea to accuse everyone in advance.
There was already proof that DRM decreases sales however. But I've seen none that it helps anyone except those who pursue lock-in and other corrupted practices. DRM has no place in any ethical business.
> Strong correlations have been observed between the presence of DRM and strong sales
Can you point to any studies on this subject please? There are published studies in the other direction. Sales numbers can't simply be attributed to DRM because DRM is broken. Even latest upstart Denuvo was broken not long ago. So the theory of sales coming from DRM is easily refuted by reality.
> All you have against the claim that DRM for good games seems to help sales is requesting certainty,
No, what I have is certainty that DRM serves nothing related to sales. If anyobe still thinks that DRM is used for sales they are simply delusional or are akin to Lysenkoists who thought that plants can be trained to grow in cold climate.
> I'm also a software engineer and I can't help but acknowledge that it works with sales.
And your acknowledgement is based on what exactly? All engineers I spoke about it clearly say that DRM is dumb and never serves any useful purpose (and if it serves any, that purpose is crooked).
Lot's of things can be observed. Conclusion of correlation or rather causation is purely speculative however.
What I'm repeating and will be repeating is that such unethical methods like DRM have no place in any decent business. And they don't help sales of course. All they help are some crooks who want more control over the market or technology (DCMA-1201 and similar laws is their leverage on top of DRM).
What you are engaging into (and in pretty much every single message I've seen you post on the subject of DRM) is shifting the burden of proof. This is the same kind of argument we get from creationists or people who want the world to conform to a mental model they have ("The Earth is 4.7 billion years" "How do you know, were you there?").
Strong correlations have been observed between the presence of DRM and strong sales (for games that are worth it). The most obvious examples of this phenomenon would be World of Warcraft, Sim City 5 and Diablo. These games are very close to being impossible to pirate, are extremely high quality and have sold millions of copies.
All you have against the claim that DRM for good games seems to help sales is requesting certainty, but you're the one making the claim that DRM hurts sales, so the burden of proof is on you. I know you really, really want it to be the case, but so far, you've offered very little convincing evidence (not even circumstantial).
I dislike DRM and as a regular buyer of games, it's often been more of a pain than anything else, but I'm also a software engineer and I can't help but acknowledge that it works with sales.