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Is it bleeding money? Otherwise I don't understand why anyone would shut down a service with 25,000 uniques daily.


Do you think of that as a large number? What would be a number that would cause you to shut down?

I'm not trying to be facetious, I just think that 25,000 uniques/day in a consumer play is not a lot. Do you feel differently? If so, can you provide some context for me to help understand your position?


That is definitely a healthy number for a mobile app / game, something that can be leveraged into a new product.

With the $$ amount that advertisers are paying for mobile installs, a app with good engagement and viral reach should have no issues being monetized.

If their goal was to build a company around 1 app then that could be their issue but doesn't seem like the kind of app that could grow to support full team indefinitely.




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