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Reminds me of an old idea I had a couple years back. I assume it's a silly idea driven primarily by my own ignorance of these tools and EE in general, but it seemed fun.

The idea was to start out with some software similar to this. Something visually impressive to keep it interesting for beginners, but technically sound to make it useful to those who know what they're doing. It would be open source, internet connected, easily accessible and most importantly simple to create and share ideas.

From there, let people make some interesting things for school, work, play, whatever, ideally sharing said creations and try to raise a community around the tools and creations.

The next stage would be to add a 3D rendering component which would allow people to create "machines" that could be run by their virtual electronics. Something like virtual fabrication. The ideal being to grow those interfaces and try to lead the community towards building virtual robots (that are technically feasible).

The eventual goal would be to build a virtual world on top of all of the above tools. Something like MechWarrior, but with engineers and industrial designers building virtual mechs from the smallest components to the large mechanical fabrication and then getting into all out war against one-another, adding to the mix less technical players to partake in the human elements of combat (generals, soldiers, medics, scavengers for destroyed mechs, etc).

Probably ridiculous, and if all went well I assume it would take years of work and planning, but it seemed like a fun idea to ponder.



The kid in me loves it but simulation speed would be an issue. I don't know exactly what the simulation slowdown for circuits is, but just to give an idea, in a classroom setting, you're probably waiting a couple seconds for a simulation of a couple microseconds. Of course, this depends on factors such as simulation accuracy and circuit complexity, but it's unlikely you'd be able to scale up to robots. Intel processors take hours (days?) to simulate a couple seconds of operation at the circuit level.


One issue is complexity management. The kind of finite element software that can model fields in microwave-range hardware is, frankly, a PITA at one extreme, and at the other extreme you have minecraft redstone and an ancient computer game from the 80s called Rockys Boots and some .edu softare.

It strikes me as pretty hard to satisfy both extremes. Don't even have to go to extremes. Forget exotic microwave work an just try to have the same software and user interface model both a stereotypical ham radio dude 20M dipole and simultaneously be usable for a kids arduino LED blinker and make a simple flashlight.

I would claim that minecraft redstone is a local maxima and you'd do best to try and extend/mod it. Someone out there probably already has (or should have) a mod to add basic logic gates in redstone, rather than simple plungers which already exist, how about simple robot arm joints in minecraft?


I like it. Sort of like Mechwarrior meets Minecraft meets My University Education in Mollecular/Astrophysics. I suspect the major issues would be with time scaling between user perspectives (a huge issue in MMO games), the learning curve, interface and simulation accuracy.



http://upverter.com

Not just for kids anymore.




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