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When I saw the book mention below the first picture, I thought I misread and that this first picture was just the starting point before being inspired by code analysis found in the book. I imagined a new , more efficient, principled layout.


So did I.

For example, I'd think about reclaiming the top row, where the numbers live. On keyboards with a numpad, they're passengers. At the very least, invert the meaning of shift, so the default is to produce sigils.


Nice idea, even though I'd head toward a more dramatic different path.


Such as?

I mean the next step IMO is to borrow inspiration from some computer game peripherals and allow buttons to be physically laid out in a different way.




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