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> You're building a game, you need a bunch of character names. Boom. 300 names.

This is actually one of the things AI is notoriously bad at. If asking for a plain list, it very quickly falls into blatant patterns (one name per letter of the alphabet, all names starting with A, all names with exactly 2 syllables, etc.). And, whether part of a list or not, one of the most obvious signs of AI writing is that it always resorts to the same handful of names for a given archetype.

Traditional random name generators are much better.



You could just ask it for one name, 300 times? (And clear context in between, I suppose.)


But if it matters to you, use the specialized tool.

If it's not important, lorem ipsum, cheaply.


If it doesn't matter to you, then whatever you are creating has no value to society, and is in fact likely net-negative.

We're seeing it all over: curation has become much harder since the slopfest began.


I rather spend one hour to write a script than writing one with AI. If I’m spending that much time, that is a clear signal that it’s important to get right or I’m enjoying the learning process.

As for when there’s a rush, I just avoid putting myself in those situations. If there’s not enough time, I advocate for a simpler solution, even hackish.




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