> You're building a game, you need a bunch of character names. Boom. 300 names.
This is actually one of the things AI is notoriously bad at. If asking for a plain list, it very quickly falls into blatant patterns (one name per letter of the alphabet, all names starting with A, all names with exactly 2 syllables, etc.). And, whether part of a list or not, one of the most obvious signs of AI writing is that it always resorts to the same handful of names for a given archetype.
Traditional random name generators are much better.
I rather spend one hour to write a script than writing one with AI. If I’m spending that much time, that is a clear signal that it’s important to get right or I’m enjoying the learning process.
As for when there’s a rush, I just avoid putting myself in those situations. If there’s not enough time, I advocate for a simpler solution, even hackish.
This is actually one of the things AI is notoriously bad at. If asking for a plain list, it very quickly falls into blatant patterns (one name per letter of the alphabet, all names starting with A, all names with exactly 2 syllables, etc.). And, whether part of a list or not, one of the most obvious signs of AI writing is that it always resorts to the same handful of names for a given archetype.
Traditional random name generators are much better.