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Valve has been optimizing Source on Direct3D/Windows for 10 years, so I don't think waiting any longer will help.


Valve's own blog seems to think it will: "Now that we know the hardware is capable of more performance, we will go back and figure out how to mitigate this effect under Direct3D." http://blogs.valvesoftware.com/linux/faster-zombies/


notice he said mitigate, not eliminate. There's a difference.




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