> We use Xcode for its robust suite of tools for development, debugging, and testing.
And from that line on, we knew that it's just about marketing and reality faded away.
However, I really love Things and I always bring it up whenever someone talks about usability and intuitive design. It's such a beautiful pie e of software, written in native code (compared to all the bloated, slow electron apps). It just is very nice to work with Things.
I would love to see what Instruments, the memory debugger, sanitizers, runtime issues, and Xcode's more elaborate kinds of breakpoints can do for a headless service. I've only ever tried them for GUI apps but of course these tools are also made for the daemons that comprise macOS.
Interesting reading. I hope Swift grows in popularity outside of the Apple world.
Though I’ve only played with it, I quite liked what I saw of Vapor (ditto Swift as a whole, with which I have more experience). The next time I need to build an API, I’ll probably give it a shot.
The trade off for build time here is horrendous and meme worthy. It just shows Swift is not ready for server side. 10m for 30,000 lines of code just causes health issues like high BP for developers.
I have a codebase of a similar size, using the same web framework, and my codebase does a full clean build on my Macbook Air in less than 2 mins. A re-compilation dev build is ~5 seconds.
I'd guess the 10 mins is a few things... Vapor, and in particular its ORM Fluent, are noticeably slow to compile. It's common for a single function doing an ORM query to take 200ms to compile. I use warnings for >100ms compilation to spot these and adding a few types or extracting a piece into a utility function solves it. I'd guess they also have a ton of dependencies. I have ~20 or so, most aren't very big.
At work I use Go, and while builds are fast, on a medium sized codebase with a bunch of codegen, the difference for dev builds doesn't affect my workflow.
There's a debate to be had around whether Swift is ready for the server (I'm a strong advocate for yes, but it's not a done deal), but honestly compilation time isn't a factor. Rust is noticeably slower in my experience and I don't see people questioning whether it's ready for server development because of it.
Modula-2, Delphi and Turbo Pascal were already doing circles around Go compile times with hardware running at a fraction of today's hardware, in much more feature rich programming languages.
Swift has definitely a problem, a toolchain problem, not a language one.
It is a slow to compile language, and that's my primary complaint about it. If you have basic errors they come back very fast, and code that compiles often works the first time, but still. If not for this quality it would be my clear favorite language.
And from that line on, we knew that it's just about marketing and reality faded away.
However, I really love Things and I always bring it up whenever someone talks about usability and intuitive design. It's such a beautiful pie e of software, written in native code (compared to all the bloated, slow electron apps). It just is very nice to work with Things.