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> I wish programming was like that more often.

Sometimes I think a shitty visible working prototype is a better goal than a more elaborate deep prototype that takes more time to see results.

for example, I know you can design in a log system, but you can start with printf and do the logging later. It's more important to tickle your motivation brain cells with something that works.

Or, you can start with a working project, strip stuff out, and get something visible. Then add your code.

There's also another (related?) trick - when something is working stop in the middle of a feature that is almost done. The next day you tickle those motivation braincells when you can dive right in and finish it instead of diving into the motivation-killing "planning the next step" stage.



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