You can already use WebGPU today, if you're targeting something other than the browser. There's already game engines & graphics libraries being made thru one of the WebGPU implementations, and you can always start using it now after some setup. wgpu (Firefox's) for Rust or Dawn (Chrome's) for C/C++/Zig.
> You can already use WebGPU today, if you're targeting something other than the browser.
Why would I?
> There's already game engines & graphics libraries being made thru one of the WebGPU implementations, and you can always start using it now after some setup
Again, what's the point? Just to say "oh look I can"?