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Yes, that’s a big element in bridge as well. Both phases of the game are built around a combination of smaller/incremental scores combined with key thresholds where you get big bonuses if you try to reach them and make it but there is also a high cost if you over-reach and miss.

Depending on the tactical situation and the precise form of scoring, making it to a key threshold or preventing your opponents from doing so could be the only thing that really matters. You’ll gladly sacrifice a smaller ± score even with a high probability of winning a few extra points from it in order to achieve your main objective more reliably. However, in other tactical situations or forms of scoring, whether or not a side reaches a key threshold is mostly irrelevant and the relatively small variations add up to make all the difference over time.



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