Yes, that’s a big element in bridge as well. Both phases of the game are built around a combination of smaller/incremental scores combined with key thresholds where you get big bonuses if you try to reach them and make it but there is also a high cost if you over-reach and miss.
Depending on the tactical situation and the precise form of scoring, making it to a key threshold or preventing your opponents from doing so could be the only thing that really matters. You’ll gladly sacrifice a smaller ± score even with a high probability of winning a few extra points from it in order to achieve your main objective more reliably. However, in other tactical situations or forms of scoring, whether or not a side reaches a key threshold is mostly irrelevant and the relatively small variations add up to make all the difference over time.
Depending on the tactical situation and the precise form of scoring, making it to a key threshold or preventing your opponents from doing so could be the only thing that really matters. You’ll gladly sacrifice a smaller ± score even with a high probability of winning a few extra points from it in order to achieve your main objective more reliably. However, in other tactical situations or forms of scoring, whether or not a side reaches a key threshold is mostly irrelevant and the relatively small variations add up to make all the difference over time.