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> A btree is a kind of binary tree

By definition a binary tree means there are two children per node.

Binary is the one thing a b-tree is not.



Right, I think you could say a binary tree is a kind of B-tree, though.


It's not, because in a standard B-tree all the leaf nodes are at exactly the same depth, whereas in a binary tree they are not in general, unless the binary tree is balanced with exactly 2N leaves.

This difference occurs because a B-tree can have interior nodes that aren't completely full, whereas a binary tree's interior nodes have exactly 2 children.


Uhh. A b tree is a self balancing binary (search) tree.


Binary implies two. Both B-trees and BSTs exist in the universe of m-ary trees. A BST and a B-tree would be equivalent only if the branching factor of the B-tree was set to 2, but practically this is rarely the case with indexes, given that a higher branching factor is generally more favorable to lookup times (“block accesses”) since the hight of the B-tree is reduced as m increases.


> practically this is rarely the case with indexes

Seems like it would be extremely odd to have a 2-2 btree, you’d just get a significantly more complicated BST no?

I’d figure you’d want to fill a cacheline with something typical-ish, so probably at least 4 (this way if you have 4 children and 3 keys, the keys are 8 bytes and the child links are straight pointers your node is 56 bytes and you can add some metadata e.g. a bitmap).

Apparently Rust’s BTreeMap is a 6-11 btree but I don’t know how they picked the branching factor.


Not binary, it can and generally has more than 2 children per node. That's the main difference.




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