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What is success? Game companies are easy to start and frequent to close down.

Recommendation: Contract iPhone development or Android development. Get a decent but minimal app in the App Store using Unity or Cocos2d, and recruiters / devs will be falling over themselves to hire you.

Consoles are a really crappy market. The CEO of the console company I used to work for really wanted to get into mobile. That was before the company tanked due to publisher shenanigans.



My definition of success is to work on doing what I like full time while keeping the bills paid. Lots of people succeed in this. My hope is that a game company is a feasible route towards this goal.


Yeah consoles are rough, high cost of development, and high chance to get overlooked.




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