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Thinking about this a different way. We have seen the games that come out that exist to get you to play as long as possible look like.

What will the games that exist to be so awesome that if you get to play only an hour a day that want you to come back again look like? Will they make sure that hour is highly enjoyable and engaging instead of grindy? Is that a more sustainable model for game devs?

At least its a change from the current skinner boxes....

Maybe it will just be stronger skinner boxes. "Tune in next week for the exciting conclusion!" or "Get X Bonus if you log in tommorow!" is probably what will happen....



For me the prime example of good, challenging, but non-addictive game is GCompris, a collection of kids activities. Open source as well.


Sadky, all the 8 year olds in my sons cohort will just say 'bah'. But they have touch builds so time to look at the src. Thanks!




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