> the hack can detect the location of the audio sources playing footstep clips.
You don't need a hack for this; the whole point[0] of having footstep sound effects is that the player can detect the location of the audio sources playing footstep clips.
Edit: 0: well, and ambiance, but if your ambiance is impacting your tactical considerations, that's a game design issue in and of itself.
You don't need a hack for this; the whole point[0] of having footstep sound effects is that the player can detect the location of the audio sources playing footstep clips.
Edit: 0: well, and ambiance, but if your ambiance is impacting your tactical considerations, that's a game design issue in and of itself.