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It comes down to a truism about generally anything: it's inefficient to figure out how to do a thing without some amount of doing a thing.

It's not a huge surprise someone building games makes a better game engine than someone building a game engine. Because they solved the problems they ran into!

You see this time and time again with businesses. Dogfood, and you'll have a lot better idea of where the warts are in your product. (And most importantly, waste less time fixing things you're convinced are warts, but nobody ever noticed)



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