Godot would seem like a wiser solution than unity, too.
You can also ask and search in various gamedev communities, on gamedev.stackexchange, reddit, etc, and ask around.
I know I'm trying Urho3d that seems like a complete modern engine with everything included, and many samples. It's inspired by many other other engines like Ogre3D and seems to support modern graphics api like vulkan.
If you're on 2D, stay on things like SDL or SFML. If you want better effects, I don't really know.
I really depends on what you want to do, what are you skills, if you want to release quickly or not, if you have large assets, etc. Do not neglect the tools and libraries you use so that the code you write today will still work on the same libraries in 2 years.
If you're indie and you don't have a lot of money, skills or experience, AIM LOW.
Ok, thanks for this! I have the resources for assets, and my game is a Mars Colony Sandbox game like space engineers and empyron galactic, solo dev, still learning tho - but seems like i am making progress. I struggle a lot with memory issues tho i spend loads of time in the profiler, and there are many issues with unity itself. Will read more on the ones you sent.
Godot would seem like a wiser solution than unity, too.
You can also ask and search in various gamedev communities, on gamedev.stackexchange, reddit, etc, and ask around.
I know I'm trying Urho3d that seems like a complete modern engine with everything included, and many samples. It's inspired by many other other engines like Ogre3D and seems to support modern graphics api like vulkan.
If you're on 2D, stay on things like SDL or SFML. If you want better effects, I don't really know.
I really depends on what you want to do, what are you skills, if you want to release quickly or not, if you have large assets, etc. Do not neglect the tools and libraries you use so that the code you write today will still work on the same libraries in 2 years.
If you're indie and you don't have a lot of money, skills or experience, AIM LOW.