Who is pushing the idea that people want the God of War cow?
That question is almost entirely irrelevant. Here are some relevant questions:
1. Is the game entertaining? (If so, why?)
2. Do enough people buy the game to cover development costs?
3. Do the people involved in the project feel they are fairly compensated for their work?
4. Do the people involved in the project derive satisfaction from their work?
Publishers definitely like the idea of pumping up their games with unnecessarily large budgets, even though it works against them on a risk/reward basis, because, at least in theory, throwing money into a game will lead to a work of higher quality than the competition.
I don't have much game industry experience but from what I've seen of business in general there are different parties pushing in either direction and a final budget is a product of negotiation and chance. I doubt such a generalization about the game industry is actually true.
Comparing the two approaches, I take the opinion that most of the console publishers are overextending themselves with an outdated strategy.
Fortunately, there are more than two approaches to game development.
That question is almost entirely irrelevant. Here are some relevant questions:
1. Is the game entertaining? (If so, why?)
2. Do enough people buy the game to cover development costs?
3. Do the people involved in the project feel they are fairly compensated for their work?
4. Do the people involved in the project derive satisfaction from their work?
Publishers definitely like the idea of pumping up their games with unnecessarily large budgets, even though it works against them on a risk/reward basis, because, at least in theory, throwing money into a game will lead to a work of higher quality than the competition.
I don't have much game industry experience but from what I've seen of business in general there are different parties pushing in either direction and a final budget is a product of negotiation and chance. I doubt such a generalization about the game industry is actually true.
Comparing the two approaches, I take the opinion that most of the console publishers are overextending themselves with an outdated strategy.
Fortunately, there are more than two approaches to game development.