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I wish they open sourced RA2 - I love that game, I heard they lost the source code :/


Yes, they have also lost Tiberian Sun and Firestorm I think.. very unfortunate.


That's wild. How does that happen?


Red alert 2 was released in 2000, which means it was developed probably in 1998->1999.

Life was different back then. Source control systems were a LOT worse (this is CVS era for open source development). We certainly weren't in the current era where everyone wants to play these old games on their phones now.

What almost certainly happened is all copies of the source were simply lost. They may have sat on someone's hard drive, a team server hard drive, or somewhere else. It's possible they didn't have more than a few copies while development was ongoing.


Everything will be lost unless it's somebody's job to preserve it. It's pretty common to close game studios or lay off the entire development team while simultaneously scolding them about "stealing" IP so the predictable result is the code being lost.


Right!!


Sweet!!


I have a Renegade one going that does all of this from scratch (different engine) so it's def more than capable!


Regardless of other ongoing work, title seems inaccurate? Doesn't sound like fable did any porting to macos


Old renegade? Damn that was one of the first app.I played on a pc.bqck when I had 8086 hercules graphics card. Bring it back please!


I assume he means Command and Conquer: Renegade


I can't tell you how many new hours I've poured in it since bringing it to my iPad


Let me give it a go :)


Legend in the pub.


Came here to see if anyone mentioned Dune Emperor. Would love to see someone succeed


EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: native iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS.

What works (all verified on a real iPad and iPhone):

Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, briefing FMVs Touch controls built for RTS: tap select, drag a selection box, long-press deselect, two-finger camera pan, pinch zoom Self-contained install: game data ships inside the app bundle It's the real engine: unmodified game logic compiled for ARM64, rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal. Not emulation, not streaming.

No game assets are included or distributed. You need your own copy (Steam sells Zero Hour) and a script pulls the data from your own account. Code is GPL v3.

Repo, with a full engineering log of every bug and fix (the black-minimap one is a 2003 texture-format fallback that ate the alpha channel; worth a read if you like archaeology): https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/blob/ma...

Building: macOS is about four commands; iPhone/iPad needs Xcode and a free Apple developer account since you sideload your own build. Known issues (long-session memory on iPad, a rare backgrounding crash) are documented in the README.

Credit: fbraz3/GeneralsX did the heavy macOS/Linux lifting, TheSuperHackers keep the community codebase alive, and EA did a genuinely good thing releasing the source. The engine fixes I found are heading upstream so every platform benefits.

(And of course, not affiliated with or endorsed by EA, and sorry China had to deal with all of those particle cannons in that demo video)


You take credit for porting it to "Apple Silicon" macOS, both here and in the title, but that already seems to work upstream? On a quick look I didn't see any commit message of yours addressing macOS rather than iOS. What exactly did you add there?


Don’t worry - China inf is for noobs

https://youtu.be/WqWFYOxjZ54?si=1pH6Z1D33TOT4Qmg&t=453


Great stuff

I found the bundle scripts already prefer VULKAN_SDK/VULKAN_SDK_ROOT, but the build script only scans ~/VulkanSDK


nice!


Already found something quicker I would buy using this than the standard google results, thanks so much! Love how it blends in seamlessly with my searches too.


Damn, I’ve already found two products I’ve been searching for for months via google and ending up with the same results. Ty!


I definitely agree that Facebook could improve on the whole video sharing experience. Right now, videos are discovered via popular pages, which means you've got to like them and then have your feed flooded by content you weren't necessarily going to watch; a dedicated page for videos could be great. Anyway, keep it up - nice mockups!

Oh, and yes to putting an end to comments where everyone is tagging their friends.


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