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I've been reading a bit about it, and it seems easier to make goal-driven backwards chaining AI from it, like the block world example. You could in theory use that for something like a video game AI (like GOAP, Goal-Oriented Action Planning, which is based on STRIPS). Whenever I read about GOAP though, they seem to have used a graphical editor to declaratively input rules rather than a logic programming language.

Note that I'm not an expert in any of this, I've just been reading about this kind of AI recently. I haven't actually done this myself.



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